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  20.          Volume XX Newsletter Title Your text here. Season          
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  318. \animatn\j760_769\j0076382.gif|CPccid:044801bd957e$752dddc0$605a389d@a-jo=
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  320. ImageType =3D 0><IMG class=3DIx128 height=3D24 id=3DIx128 name=3DIx128=20
  321. src=3D"cid:044801bd957e$752dddc0$605a389d@a-johng.dns.microsoft.com"=20
  322. width=3D24></DIV>=20
  323. <DIV class=3DPI129 id=3DPI129 SoundPaths =3D " <AR|ARS0|>|" ClipPathInfo =
  324. =3D=20
  325. " =
  326. <CP|CPa8C00000030300000000000000C00000000000064000052000000A384F4D4540525=
  327. 54D4C5D41494E4C584D4052544942523C5A403037363338323E274946400FFFFDAED00000=
  328. 000000000000000000000000000000000000000000000560027003700E200050045004300=
  329. 4300E200240086006700B5000300D500B5001300D5000200D3000200E6005600770002000=
  330. 500F6009600E600470082000200330023006300C200020043009300C20002003300020092=
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  334. ImageType =3D 0><IMG class=3DIx130 height=3D24 id=3DIx130 name=3DIx130=20
  335. src=3D"cid:044801bd957e$752dddc0$605a389d@a-johng.dns.microsoft.com"=20
  336. width=3D24></DIV>=20
  337. <DIV class=3DPT131 id=3DPT131 SoundPaths =3D " <AR|ARS0|>|" =
  338. EntranceEffect =3D=20
  339. " <EE| =
  340. <TR|TRa16|TRb2|TRc2|TRd1|TRe2|>|EEa1|EEb0|EEc0|EEd100|EEf4|EEg2|>|"><FONT=
  341. =20
  342. face=3D"Times New Roman" size=3D3><FONT color=3D#000000 face=3DArial =
  343. size=3D4>Volume=20
  344. XX</FONT></FONT></DIV>=20
  345. <DIV class=3DPT132 id=3DPT132 SoundPaths =3D " <AR|ARS0|>|" =
  346. TravelEffectOptions =3D=20
  347. " <TE|TEa0|TEb2|TEc2|TEd3|>|" AnimationPath =3D=20
  348. " <AR|ARS2| <PT|PTa172|PTb-76|>| <PT|PTa172|PTb77|>|>|"><FONT=20
  349. face=3D"Times New Roman" size=3D3><FONT color=3D#000000 face=3DParade=20
  350. size=3D7><STRONG>Newsletter Title</STRONG></FONT></FONT></DIV>=20
  351. <DIV class=3DPT133 id=3DPT133 SoundPaths =3D " <AR|ARS0|>|" =
  352. EntranceEffect =3D=20
  353. " <EE| =
  354. <TR|TRa16|TRb2|TRc2|TRd1|TRe2|>|EEa1|EEb0|EEc0|EEd100|EEf5|EEg2|>|"><FONT=
  355. =20
  356. face=3D"Times New Roman" size=3D3><FONT color=3D#000000 face=3DArial =
  357. size=3D3><STRONG>Your=20
  358. text here.</STRONG></FONT></FONT></DIV>=20
  359. <DIV class=3DPT134 id=3DPT134 SoundPaths =3D " <AR|ARS0|>|" =
  360. EntranceEffect =3D=20
  361. " <EE| =
  362. <TR|TRa16|TRb2|TRc2|TRd1|TRe2|>|EEa1|EEb0|EEc0|EEd100|EEf4|EEg2|>|"><FONT=
  363. =20
  364. face=3D"Times New Roman" size=3D3><FONT color=3D#000000 face=3DArial=20
  365. size=3D4>Season</FONT></FONT></DIV></DIV></DIV>  =20
  366. <DIV class=3DSoundElementsDiv id=3DSoundElementsDiv>  <BGSOUND =
  367. id=3DAW151=20
  368. soundsrc =3D =
  369. cid:001501bd9584$9ce64400$605a389d@a-johng.dns.microsoft.com> <IMG=20
  370. src=3D""> <BGSOUND id=3DAW152 soundsrc =3D=20
  371. cid:046c01bd9581$564f4f80$605a389d@a-johng.dns.microsoft.com> <IMG=20
  372. src=3D""></DIV> =20
  373. <DIV id=3DNavSoundElementsDiv> <EMBED hidden=3Dtrue id=3DAW151nav =
  374. name=3DAW151nav=20
  375. src=3Dcid:001501bd9584$9ce64400$605a389d@a-johng.dns.microsoft.com =
  376. autostart =3D no=20
  377. MASTERSOUND></DIV>
  378. <SCRIPT id=3DRuntimeScript language=3DJavaScript>
  379. if ( navigator.appVersion.substring(0,1) < 4 )
  380.  alert("Sorry but your Web browser needs to be updated. You must have at =
  381. least a version 4.0 browser to view this project.");
  382. if ( navigator.appName !=3D "Netscape" )                                            =09
  383. {                                                                                    =09
  384.     document.body.background =3D "";                                                =09
  385.     for ( var ii=3D0; ii<document.all.length; ii++ )                                    =09
  386.         if ((document.all.item(ii).id).indexOf("Sx") !=3D -1)                        =09
  387.             document.all.item(ii).style.filter=3D"revealTrans(duration=3D0, =
  388. transition=3D0)";        =09
  389. }                                                                                    =09
  390.  
  391. var    OBJ_SCENE        =3D 0;        =09
  392. var    OBJ_PLAYER        =3D 1;        =09
  393. var PLAYER_IMAGE    =3D 0;        =09
  394. var    PLAYER_TEXT        =3D 1;        =09
  395. var PLAYER_DRAW        =3D 2;        =09
  396. var    NAME_SCENE        =3D "S"        =09
  397. var    NAME_PLAYER        =3D "P"        =09
  398. var    PLAYER_NAME_IMAGE    =3D "I"    =09
  399. var    PLAYER_NAME_TEXT    =3D "T"
  400. var PLAYER_NAME_DRAW    =3D "D"
  401. var    IE_VISIBLE            =3D "visible";
  402. var    IE_HIDDEN            =3D "hidden";
  403. var    IE_INHERIT            =3D "inherit";
  404. var    NAV_VISIBLE            =3D "show";
  405. var    NAV_HIDDEN            =3D "hide";
  406. var    NAV_INHERIT            =3D "inherit";
  407. var    DEFAULT_TICK_RATE        =3D 100;    =09
  408. var DEFAULT_SCENE_DURATION    =3D 10000;=09
  409. var    DEFAULT_PLAYER_DELAY    =3D 0;    =09
  410. var    TMR_PROJ                =3D 0;    =09
  411. var    TMR_SCENE                =3D 1;    =09
  412. var    RR_NONE                    =3D 0;    =09
  413. var    RR_PAGE_BUTTONS            =3D 1;    =09
  414. var    RR_FULL_RUNTIME            =3D 2;    =09
  415. var    DUR_FOREVER                =3D -1;    =09
  416. var    DELAY_NONE                =3D 0;    =09
  417. var    DELAY_UNTIL_TRANSITION    =3D -1;    =09
  418. var    DELAY_UNTIL_TRIGGER        =3D -2;    =09
  419. var    DUR_UNTIL_DONE            =3D -1;    =09
  420. var TT_ALL_MOUSE_EVENTS    =3D 0;    =09
  421. var    TT_BUTTONDOWN            =3D 1;    =09
  422. var    TT_BUTTONUP                =3D 2;    =09
  423. var    TT_MOUSEOVER            =3D 3;    =09
  424. var    TT_MOUSEOUT                =3D 4;    =09
  425. var    TB_PAGE_TURNER            =3D -1;    =09
  426. var    TB_START_PLAYER            =3D -2;    =09
  427. var NULL_TRANSITION            =3D -1;
  428. var    TEXT_FLYIN                =3D 101;
  429. var TEXT_TYPEWRITER        =3D 102;
  430. var    FLYIN_TOP                =3D 0;
  431. var    FLYIN_BOTTOM            =3D 1;
  432. var    FLYIN_LEFT                =3D 2;
  433. var    FLYIN_RIGHT                =3D 3;
  434. var    FLYIN_ROTATE            =3D 4;
  435. var    FLYIN_BY_LETTER            =3D 1;
  436. var    FLYIN_BY_WORD            =3D 2;
  437. var    FLYIN_BY_LINE            =3D 3;
  438. var    FLYIN_PER_TICK =3D new Array (200, 160, 120, 80, 40);    =09
  439. var    TRANSITION_RATES =3D new Array(1,2,3,4,5);            =09
  440. var    PS_UNINITIALIZED    =3D 0;
  441. var PS_INITIALIZED        =3D 1;
  442. var    PS_RUNNING            =3D 2;
  443. var PS_PAUSED            =3D 3;
  444. var PS_COMPLETE            =3D 4;
  445. var    sceneArray        =3D new Array();=09
  446. var currentScene    =3D null;        =09
  447. var nScenes            =3D 0;        =09
  448. var stProjState =3D PS_UNINITIALIZED;=09
  449. var stButtons    =3D false;        =09
  450. var    stNoInput    =3D 0;            =09
  451. var strPause =3D new Array( "" );
  452. var strPlay =3D new Array( "" );
  453. var    formStatus =3D null;
  454. var    tickTimer        =3D null;        =09
  455. var sys            =3D navigator.appName;                                    =09
  456. var vers        =3D navigator.appVersion.substring(0,1);                    =09
  457. var os            =3D navigator.appVersion.indexOf("NT") >=3D 0 ? "NT" : "95";=09
  458. var    platform    =3D navigator.platform;                                    =09
  459. window.onload =3D PreSetup;
  460. window.onerror =3D Error;
  461. function Error()
  462. {
  463.     alert("There has been an unidentified error in this file's script. You =
  464. may be able to fix this problem by refreshing your browser.");
  465.     return true;
  466. }
  467. function Project( tickRate, startScene, stopScene, rtReq, autoStart, =
  468. delay, webpage )
  469. {
  470.     this.tickRate =3D tickRate;
  471.     this.startScene =3D startScene;
  472.     this.stopScene =3D stopScene;
  473.     this.rtReq =3D rtReq;
  474.     this.autoStart =3D autoStart;
  475.     this.delay =3D delay;
  476.     this.webpage =3D webpage;
  477. }
  478. function PreSetup()
  479. {
  480.     if ( (Project.delay !=3D null) && (Project.delay !=3D 0) )        =09
  481.     {
  482.         setTimeout( "Setup();", Project.delay*1000 );=20
  483.         return;
  484.     }
  485. =09
  486.     Setup();
  487. }
  488. function Setup()=20
  489. { =20
  490.     stNoInput++;                            =09
  491.     if ( vers < 4 ) return;                    =09
  492.     if ( sys =3D=3D "Netscape" )                =09
  493.     {
  494.         document.all =3D new Array;            =09
  495.         Extract(document);                    =09
  496.     =09
  497.         document.body =3D new Object;
  498.         document.body.clientWidth =3D window.innerWidth;
  499.         document.body.clientHeight =3D window.innerHeight;
  500.         document.body.scrollTop =3D window.pageXOffset;=20
  501.         document.body.scrollLeft =3D window.pageYOffset;
  502.     }
  503.     stButtons =3D SetupButtons();                =09
  504.     ProjectInitialize();                    =09
  505.     stNoInput--;                            =09
  506.     if ( (stButtons =3D=3D false) || (Project.autoStart =3D=3D true) )=09
  507.         Start();                                            =09
  508. }
  509. function ProjectInitialize()
  510. {
  511. =09
  512.     tickTimer =3D new Timer();
  513. =09
  514. =09
  515.     InitializeScenes();
  516. =09
  517.     tickTimer.StartTicking();                            =09
  518. =09
  519.     if ( Project.startScene =3D=3D null )        =09
  520.         Project.startScene =3D 0;                =09
  521.     stProjState =3D PS_INITIALIZED;            =09
  522. =09
  523. }
  524. function ProjectStart( startScene )
  525. {
  526.     stProjState =3D PS_RUNNING;
  527.     if ( startScene !=3D null )
  528.         ChangeScene( startScene );
  529.     else
  530.         ChangeScene( Project.startScene );
  531. }
  532. function ProjectComplete()
  533. {
  534.     if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  535.         return;                                =09
  536.     ProjectShutdown();
  537.     StatusChange();                            =09
  538. }
  539. function ProjectShutdown()
  540. {
  541.     KillTimer();                                    =09
  542.     StopEverythingOnScenes( false );
  543.     currentScene =3D null;
  544.     stProjState =3D PS_COMPLETE;                        =09
  545. }
  546. function Extract( obj )
  547. {
  548. =09
  549. =09
  550.     for (var intLayer =3D 0; intLayer< obj.layers.length; intLayer++)=09
  551.     {
  552.         var el =3D obj.layers[intLayer];        =09
  553.         document.all[el.id] =3D new Object    =09
  554.         var newEl =3D document.all[el.id];    =09
  555.     =09
  556.         newEl.id =3D el.id;                            =09
  557.         newEl.style =3D new Object;                    =09
  558.         newEl.style.pixelTop =3D parseInt(el.top);
  559.         newEl.style.pixelLeft =3D parseInt(el.left);
  560.         if (null!=3Del.clip)=20
  561.         {
  562.             newEl.offsetWidth =3D el.clip.width;    =09
  563.             newEl.offsetHeight =3D el.clip.height
  564.         }
  565.     =09
  566.         if        ( el.visibility =3D=3D NAV_HIDDEN )
  567.             newEl.style.visibility =3D IE_HIDDEN;
  568.         else if ( el.visibility =3D=3D NAV_VISIBLE )
  569.             newEl.style.visibility =3D IE_VISIBLE;
  570.         else if    ( el.visibility =3D=3D NAV_INHERIT )
  571.             newEl.style.visibility =3D IE_INHERIT;
  572.         else
  573.             newEl.style.visibility =3D "";
  574.     =09
  575.         newEl.style.zIndex =3D el.zIndex;
  576.         newEl.style.backgroundColor =3D el.bgColor;
  577.         newEl.style.backgroundImage =3D "url("+el.background+")";
  578.         newEl.NSLayer =3D el;                        =09
  579.     =09
  580.     =09
  581.     =09
  582.         for (var intLoop =3D 0; intLoop< el.document.images.length; intLoop++)
  583.         {
  584.             var image =3D el.document.images[intLoop]    =09
  585.             var    imageName =3D image.name;                =09
  586.             if ( imageName =3D=3D null )                =09
  587.                 continue;                            =09
  588.         =09
  589.             document.all[imageName] =3D image;        =09
  590.             document.images[imageName] =3D image;        =09
  591.         }
  592.     =09
  593.         for (var intLoop =3D 0; intLoop< el.document.forms.length; intLoop++)=20
  594.         {
  595.             var form =3D el.document.forms[intLoop];    =09
  596.             var formName =3D form.name;                =09
  597.             if ( formName =3D=3D null )
  598.                 continue;
  599.             document.all[formName] =3D form;            =09
  600.             document.forms[formName] =3D form;        =09
  601.         =09
  602.             for ( var innerLoop =3D 0; innerLoop < form.elements.length; =
  603. innerLoop++)
  604.             {
  605.                 var element =3D form.elements[innerLoop]=09
  606.                 var elementName =3D element.name;
  607.                 if ( elementName =3D=3D null )            =09
  608.                     continue;
  609.                 document.all[elementName] =3D element;=09
  610.             }
  611.         }
  612.         if ( el.layers.length > 0 )                =09
  613.             Extract(el)                            =09
  614.     }
  615. }
  616. function Scene( duration )
  617. {
  618.     this.duration =3D duration;
  619. }
  620. function InitializeScenes()
  621. {
  622.     var objScene;                            =09
  623.     var sceneNumber =3D 0;                    =09
  624. =09
  625.     for ( sceneName in Scenes )
  626.     {
  627.         objScene =3D Scenes[sceneName];        =09
  628.         objScene.number =3D parseInt(sceneNumber);                =09
  629.         objScene.name =3D sceneName;                    =09
  630.         objScene.HTML =3D document.all[sceneName];    =09
  631.         SetVisibility( objScene.HTML, IE_HIDDEN );=09
  632.         if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  633.             objScene.duration =3D DUR_FOREVER;
  634.         InitializePlayers( objScene );        =09
  635.     =09
  636.         if ( objScene.entryTrans =3D=3D null )
  637.         {
  638.             objScene.entryTrans =3D new Object();
  639.             objScene.entryTrans.type =3D NULL_TRANSITION;
  640.         }
  641.     =09
  642.         if ( objScene.Bhv !=3D null )
  643.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  644. bhvIdx++ )=09
  645.                 bhv.Initialize( objScene, bhv);
  646.         objScene.numBhv =3D bhvIdx;                                            =09
  647.         sceneArray[sceneNumber++] =3D objScene;=09
  648.     }
  649.     nScenes =3D sceneNumber;                    =09
  650. }
  651. function StopEverythingOnScenes( fPause )
  652. {
  653.     var objScene;                            =09
  654.     for ( sceneName in Scenes )
  655.     {
  656.         objScene =3D Scenes[sceneName];                    =09
  657.     =09
  658.     =09
  659.         if ( objScene.Bhv !=3D null )
  660.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  661. bhvIdx++ )=09
  662.                 bhv.StopEverything( bhv, fPause );
  663.         StopEverythingOnPlayers( objScene, fPause );        =09
  664.     }
  665.     return;
  666. }
  667. function ChangeScene( nextSceneNumber )
  668. {
  669.     var    previousScene =3D currentScene;                    =09
  670.     StopSceneTimers();                                    =09
  671.     currentScene =3D GetSceneFromNumber( nextSceneNumber );=09
  672.     currentScene.previousScene =3D previousScene;            =09
  673.     if ( currentScene.duration =3D=3D null )                =09
  674.         currentScene.duration =3D DEFAULT_SCENE_DURATION;    =09
  675. =09
  676.     if ( currentScene.Bhv !=3D null )
  677.         for ( var bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  678.         {
  679.             var bhv =3D currentScene.Bhv[bhvIdx]
  680.             if ( bhv =3D=3D null)                            =09
  681.                 continue;
  682.             var delay =3D bhv.delay
  683.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  684.                 bhv.Start( bhv );                                    =09
  685.             else if ( delay > 0 )                                =09
  686.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  687.         }
  688.     StartScenePlayers( currentScene );                            =09
  689.     StartTransition( currentScene, currentScene.entryTrans, IE_VISIBLE, =
  690. SceneTransitionDone );=09
  691. =09
  692.     if ( currentScene.duration !=3D DUR_FOREVER )            =09
  693.         StartOneShotTimer( currentScene, currentScene.duration, SceneExit, =
  694. TMR_SCENE );
  695.     StatusChange();                                        =09
  696.     return;
  697. }
  698. function SceneTransitionDone( objScene )
  699. {
  700. =09
  701. =09
  702.     if ( currentScene.previousScene !=3D null )
  703.         SetVisibility( currentScene.previousScene.HTML, IE_HIDDEN );
  704. =09
  705.     if ( currentScene.Bhv !=3D null )
  706.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  707.         {
  708.             var bhv =3D currentScene.Bhv[bhvIdx]
  709.             if ( bhv =3D=3D null)                            =09
  710.                 continue;
  711.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  712.                 bhv.Start( bhv );                                =09
  713.         }
  714.     =09
  715.     StartScenePlayersAfterTransition( currentScene );=09
  716. }
  717. function SceneExit( thisScene, nextScene )
  718. {
  719.     var nextSceneNumber =3D nextScene =3D=3D null ? currentScene.number+1 : =
  720. nextScene.number;
  721.     var finalScene =3D (nextSceneNumber <=3D Project.stopScene) ? false : =
  722. true;
  723. =09
  724. =09
  725. =09
  726.     for ( playerName in currentScene.Players )
  727.     {
  728.         objPlayer =3D currentScene.Players[playerName];        =09
  729.         PlayerExitTransitionDone( objPlayer, finalScene );    =09
  730.     }
  731. =09
  732.     if ( currentScene.Bhv !=3D null )
  733.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  734.         {
  735.             var bhv =3D currentScene.Bhv[bhvIdx]
  736.             if ( bhv =3D=3D null)                            =09
  737.                 continue;
  738.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  739.                 bhv.Stop( bhv );                        =09
  740.         }
  741. =09
  742. =09
  743.     if ( finalScene =3D=3D false )                    =09
  744.         ChangeScene( nextSceneNumber )            =09
  745.     else
  746.         ProjectComplete()                        =09
  747.     =09
  748. }
  749. function Player( delay, duration )
  750. {
  751.     this.delay =3D delay;
  752.     this.duration =3D duration;
  753. }
  754. function InitializePlayers( objScene )
  755. {
  756.     var objPlayer;                        =09
  757.     var    playerNumber =3D 0;                =09
  758.     for ( playerName in objScene.Players )
  759.     {
  760.         objPlayer =3D objScene.Players[playerName];        =09
  761.         objPlayer.number =3D playerNumber;                =09
  762.         objPlayer.name =3D playerName;                    =09
  763.         objPlayer.HTML =3D document.all[playerName];        =09
  764.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  765.         objPlayer.position =3D new Position(objPlayer);    =09
  766.     =09
  767.         if ( objPlayer.delay =3D=3D null )                    =09
  768.             objPlayer.delay =3D DEFAULT_PLAYER_DELAY;        =09
  769.     =09
  770.     =09
  771.         if        ( objPlayer.entryTrans =3D=3D null )
  772.         {
  773.             objPlayer.entryTrans =3D new Object();
  774.             objPlayer.entryTrans.type =3D NULL_TRANSITION;
  775.         }=20
  776.     =09
  777.         else if ((objPlayer.entryTrans !=3D null) &&            =09
  778.             (GetPlayerTypeFromName(objPlayer.name) =3D=3D PLAYER_TEXT))
  779.         {
  780.             if ( (objPlayer.entryTrans.type =3D=3D TEXT_FLYIN) || =
  781. (objPlayer.entryTrans.type =3D=3D TEXT_TYPEWRITER) )
  782.                 if ( InitializeTextFlyin( objPlayer ) =3D=3D false )
  783.                     objPlayer.entryTrans.type =3D null;                            =09
  784.         }
  785.     =09
  786.         if ( objPlayer.exitTrans =3D=3D null )
  787.         {
  788.             objPlayer.exitTrans =3D new Object();
  789.             objPlayer.exitTrans.type =3D NULL_TRANSITION;
  790.         }
  791.     =09
  792.         if ( objPlayer.Bhv !=3D null )
  793.         {
  794.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  795.  
  796.                 bhv.Initialize( objPlayer, bhv);
  797.             objPlayer.numBhv =3D bhvIdx;                                    =09
  798.         }
  799.         else
  800.             objPlayer.numBhv =3D 0;
  801.         playerNumber ++;                =09
  802.     }=09
  803. }
  804. function StopEverythingOnPlayers( objScene, fPause )
  805. {
  806.     var objPlayer;                        =09
  807.     for ( playerName in objScene.Players )
  808.     {
  809.         objPlayer =3D objScene.Players[playerName];        =09
  810.     =09
  811.     =09
  812.         if ( objPlayer.Bhv !=3D null )
  813.         {
  814.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  815.  
  816.                 bhv.StopEverything( bhv, fPause );
  817.         }
  818.         DisableTrigger( objPlayer );                    =09
  819.     }=09
  820.     return;
  821. }
  822. function StartScenePlayers( objScene )
  823. {
  824. =09
  825.     for ( playerName in objScene.Players )
  826.     {
  827.         objPlayer =3D objScene.Players[playerName];        =09
  828.     =09
  829.     =09
  830.     =09
  831.         if        ( objPlayer.delay =3D=3D DELAY_NONE )        =09
  832.             StartPlayer( objPlayer )                    =09
  833.         else if ( objPlayer.delay    > 0 )                =09
  834.             StartOneShotTimer( objPlayer, objPlayer.delay, StartPlayer, =
  835. TMR_SCENE);
  836.     }
  837. }
  838. function StartScenePlayersAfterTransition( objScene )
  839. {
  840. =09
  841.     for ( playerName in objScene.Players )
  842.     {
  843.         objPlayer =3D objScene.Players[playerName];        =09
  844.         if ( objPlayer.delay =3D=3D DELAY_UNTIL_TRANSITION )=09
  845.             StartPlayer( objPlayer )                    =09
  846.     }
  847. }
  848. function StartPlayer( objPlayer )
  849. {
  850. =09
  851.     if ( objPlayer.Bhv !=3D null )
  852.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  853.         {
  854.             var bhv =3D objPlayer.Bhv[bhvIdx]
  855.             if ( bhv =3D=3D null)                            =09
  856.                 continue;
  857.             var delay =3D bhv.delay
  858.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  859.                 bhv.Start( bhv );                                =09
  860.             else if ( delay > 0 )                                =09
  861.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  862.         }
  863. =09
  864.     StartTransition( objPlayer, objPlayer.entryTrans, IE_VISIBLE, =
  865. PlayerEntryTransitionDone );
  866. =09
  867. =09
  868.     if ( objPlayer.duration > 0 )
  869.         StartOneShotTimer( objPlayer, objPlayer.duration, PlayerExit, =
  870. TMR_SCENE );                                =09
  871. }
  872. function PlayerEntryTransitionDone( objPlayer )
  873. {
  874. =09
  875.     if ( objPlayer.Bhv !=3D null )
  876.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  877.         {
  878.             var bhv =3D objPlayer.Bhv[bhvIdx]
  879.             if ( bhv =3D=3D null)                            =09
  880.                 continue;
  881.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  882.                 bhv.Start( bhv );                                =09
  883.         }
  884. =09
  885.     if ( objPlayer.Triggers !=3D null )
  886.         EnableTrigger( objPlayer );
  887. }
  888. function PlayerExit( objPlayer )
  889. {
  890. =09
  891.     StartTransition( objPlayer, objPlayer.exitTrans, IE_HIDDEN, =
  892. PlayerExitTransitionDone );
  893. }
  894. function PlayerExitTransitionDone( objPlayer, finalScene )
  895. {
  896. =09
  897.     if ( objPlayer.Bhv !=3D null )
  898.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  899.         {
  900.             var bhv =3D objPlayer.Bhv[bhvIdx]
  901.             if ( bhv =3D=3D null)                            =09
  902.                 continue;
  903.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  904.                 bhv.Stop( bhv );                        =09
  905.         }
  906. =09
  907.     if ( (finalScene =3D=3D null) || (finalScene =3D=3D false) )
  908.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  909. =09
  910. =09
  911. =09
  912.     if ( (sys !=3D "Netscape") && (objPlayer.HTML.Preview !=3D null) )
  913.         SetVisibility( objPlayer.HTML, IE_VISIBLE );=20
  914.     return;
  915. }
  916. function Trigger( trigType, trigBhv, player, scene )
  917. {
  918.     this.triggerType =3D trigType;
  919.     this.triggerBhv =3D trigBhv;
  920.     this.player =3D player;
  921.     this.nextSceneNum =3D scene;
  922. }
  923. function EnableTrigger( objPlayer )
  924. {
  925.     if ( sys !=3D "Netscape" )                                =09
  926.     {
  927.         objPlayer.HTML.style.cursor=3D"hand";                    =09
  928.         for ( trx in objPlayer.Triggers )                    =09
  929.         {
  930.             var    trigger =3D objPlayer.Triggers[trx];            =09
  931.             if ( trigger.triggerType =3D=3D null )
  932.                 trigger.triggerType =3D 0;                    =09
  933.             var tt =3D trigger.triggerType;                    =09
  934.             if            ( tt =3D=3D TT_ALL_MOUSE_EVENTS )                            =09
  935.             {
  936.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  937.                 objPlayer.HTML.onmouseup =3D EventProcessor;=09
  938.                 objPlayer.HTML.onmouseover =3D EventProcessor;    =09
  939.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  940.             }
  941.             else if        ( tt =3D=3D TT_BUTTONDOWN )                =09
  942.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  943.             else if        ( tt =3D=3D TT_BUTTONUP )        =09
  944.                 objPlayer.HTML.onmouseup =3D EventProcessor;
  945.             else if        ( tt =3D=3D TT_MOUSEOVER )        =09
  946.                 objPlayer.HTML.onmouseover =3D EventProcessor;
  947.             else if        ( tt =3D=3D TT_MOUSEOUT )        =09
  948.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  949.         }
  950.     }
  951.     else                                        =09
  952.     {
  953.         for ( trx in objPlayer.Triggers )        =09
  954.         {
  955.             var    trigger =3D objPlayer.Triggers[trx];=09
  956.             if ( trigger.triggerType =3D=3D null )
  957.                 trigger.triggerType =3D 0;                    =09
  958.             var tt =3D trigger.triggerType;                    =09
  959.             if ( tt=3D=3D 0 )                                    =09
  960.             {
  961.                 objPlayer.HTML.NSLayer.captureEvents( Event.MOUSEUP | =
  962. Event.MOUSEDOWN | Event.MOUSEOVER | Event.MOUSEOUT );
  963.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  964.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  965.                 objPlayer.HTML.NSLayer.onMouseOver =3D EventProcessor;
  966.                 objPlayer.HTML.NSLayer.onMouseOut =3D EventProcessor;
  967.             }
  968.             else if    ( tt =3D=3D TT_BUTTONUP )
  969.             {
  970.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  971.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  972.             }
  973.             else if ( tt =3D=3D TT_BUTTONDOWN )
  974.             {
  975.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  976.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  977.             }
  978.         }
  979.     =09
  980.     }
  981. }
  982. function DisableTrigger( objPlayer )
  983. {
  984.     if ( sys !=3D "Netscape" )            =09
  985.     {
  986.         objPlayer.HTML.onmousedown =3D null;
  987.         objPlayer.HTML.onmouseup =3D null;=09
  988.         objPlayer.HTML.onmouseover =3D null;    =09
  989.         objPlayer.HTML.onmouseout =3D null;
  990.     }
  991.     else                                =09
  992.         objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP | Event.MOUSEDOWN | =
  993. Event.MOUSEOVER | Event.MOUSEOUT );
  994. }
  995. function EventProcessor( e )
  996. {
  997.     var trigger;                                =09
  998.     var    type;                                    =09
  999.     var    button;                                    =09
  1000.     var    eventType;                                =09
  1001.     var objPlayer;                                =09
  1002.     if ( (objPlayer =3D GetPlayerFromName(this.id)) =3D=3D null)=09
  1003.         return;
  1004.     if ( sys !=3D "Netscape" )                    =09
  1005.     {
  1006.         type =3D event.type;
  1007.         button =3D event.button;
  1008.     }
  1009.     else                                        =09
  1010.     {
  1011.         type =3D e.type;
  1012.         button =3D e.which;
  1013.     }
  1014. =09
  1015.     if (type =3D=3D "mousedown")
  1016.     {
  1017.         if ( button !=3D 1 )                    =09
  1018.             return;
  1019.         eventType =3D TT_BUTTONDOWN;
  1020.         if ( sys =3D=3D "Netscape" )            =09
  1021.         {
  1022.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEDOWN);
  1023.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  1024.         }
  1025.     }
  1026.     else if (type =3D=3D "mouseup")
  1027.     {
  1028.         if ( button !=3D 1 )                    =09
  1029.             return;
  1030.         eventType =3D TT_BUTTONUP;
  1031.         if ( sys =3D=3D "Netscape" )            =09
  1032.         {
  1033.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP);
  1034.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  1035.         }
  1036.     }
  1037.     else if (type =3D=3D "mouseover")
  1038.     {
  1039.         eventType =3D TT_MOUSEOVER;
  1040.     }
  1041.     else if (type =3D=3D "mouseout")
  1042.     {
  1043.         eventType =3D TT_MOUSEOUT;
  1044.     }
  1045.     var triggerArray =3D objPlayer.Triggers;        =09
  1046.     var trigger;                                =09
  1047. =09
  1048.     for ( var trx=3D0; (trigger=3DtriggerArray[trx]) !=3D null; trx++ )
  1049.     {
  1050.         if ( (trigger.triggerType =3D=3D 0) || (trigger.triggerType =3D=3D =
  1051. eventType) )
  1052.         {
  1053.         =09
  1054.         =09
  1055.         =09
  1056.             if        ( trigger.triggerBhv =3D=3D TB_PAGE_TURNER )
  1057.             {
  1058.             =09
  1059.             =09
  1060.                 if ( (trigger.nextSceneNum =3D=3D null) || (trigger.nextSceneNum =
  1061. =3D=3D "") )
  1062.                     SceneExit( currentScene );
  1063.                 else
  1064.                 {
  1065.                     if ( Scenes[trigger.nextSceneNum].number < currentScene.number )
  1066.                     {
  1067.                         for ( ii=3D0; ii<=3DcurrentScene.number; ii++ )
  1068.                             InitializePlayers( sceneArray[ii] );
  1069.                     }
  1070.                     SceneExit( currentScene, Scenes[trigger.nextSceneNum] );
  1071.                 }
  1072.             }
  1073.             else if    ( trigger.triggerBhv =3D=3D TB_START_PLAYER )
  1074.                 StartPlayer( GetPlayerFromName( trigger.player ) );            =09
  1075.             else=20
  1076.             {
  1077.             =09
  1078.                 var objTrigPlayer =3D GetPlayerFromName( trigger.player );    =09
  1079.                 var bhv =3D objTrigPlayer.Bhv[trigger.triggerBhv];            =09
  1080.                 bhv.Trigger( bhv, eventType );                                =09
  1081.             }  =09
  1082.         }
  1083.     }
  1084.     return;=09
  1085. }
  1086. function Transition( type, rate, flyFrom, flySubtype )
  1087. {
  1088.     this.type =3D type;
  1089.     this.rate =3D rate;
  1090.     this.flyFrom =3D flyFrom;
  1091.     this.flySubtype =3D flySubtype;
  1092. }
  1093. function StartTransition( transObj, trans, visibility, callback )
  1094. {
  1095.     var    playerType =3D GetObjectTypeFromName( transObj.name );    =09
  1096. =09
  1097. =09
  1098. =09
  1099.     if    ( ("Netscape" =3D=3D sys) ||=20
  1100.         ( (playerType =3D=3D OBJ_PLAYER) && (trans.type =3D=3D =
  1101. NULL_TRANSITION) ) )
  1102.     {
  1103.         SetVisibility( transObj.HTML, visibility );
  1104.         callback( transObj );
  1105.         return;
  1106.     }
  1107. =09
  1108. =09
  1109. =09
  1110. =09
  1111.     if ( ((trans.type =3D=3D TEXT_FLYIN) || (trans.type =3D=3D =
  1112. TEXT_TYPEWRITER)) && (visibility =3D=3D IE_VISIBLE) )
  1113.     {
  1114.         StartTextFlyin( transObj );
  1115.         return;
  1116.     }
  1117. =09
  1118.     if ( platform !=3D "Win32" )
  1119.     {
  1120.         SetVisibility( transObj.HTML, visibility );
  1121.         callback( transObj );
  1122.         return;
  1123.     }
  1124.     =09
  1125. =09
  1126. =09
  1127. =09
  1128. =09
  1129. =09
  1130.     if ( trans.type =3D=3D NULL_TRANSITION )
  1131.     {
  1132.         transObj.HTML.style.filter =3D "revealTrans(duration=3D0, =
  1133. transition=3D0)";
  1134.     }
  1135.     else    =09
  1136.     {
  1137.         duration =3D TRANSITION_RATES[trans.rate];
  1138.         transObj.HTML.style.filter =3D "revealTrans(duration=3D" + duration + =
  1139. ", transition=3D" + trans.type + ")";
  1140.     }
  1141.     stNoInput++;                                    =09
  1142.     transObj.HTML.filters(0).Apply();                =09
  1143. =09
  1144.     SetVisibility( transObj.HTML, visibility );        =09
  1145. =09
  1146.     transObj.HTML.filters(0).Play()                    =09
  1147.     transObj.HTML.onfilterchange =3D TransitionDoneEvent;=09
  1148. }
  1149. function TransitionDoneEvent( )
  1150. {
  1151.     var    type =3D GetObjectTypeFromName( event.srcElement.id );    =09
  1152.     stNoInput--;                                                =09
  1153.     if        ( type =3D=3D OBJ_SCENE )
  1154.     {
  1155.     =09
  1156.         if ( (currentScene !=3D null) && (event.srcElement.id =3D=3D =
  1157. currentScene.name) )
  1158.             SceneTransitionDone();
  1159.     }
  1160.     else if    ( type =3D=3D OBJ_PLAYER )        =09
  1161.     {
  1162.         var objPlayer =3D GetPlayerFromName( event.srcElement.id );
  1163.         if ( this.style.visibility =3D=3D IE_VISIBLE )                =09
  1164.             PlayerEntryTransitionDone( objPlayer ); =20
  1165.         else                                                    =09
  1166.             PlayerExitTransitionDone( objPlayer, false );
  1167.     }
  1168.     return;
  1169. }
  1170. function InitializeTextFlyin( objPlayer )
  1171. {
  1172.     if ( sys =3D=3D "Netscape" )                                    =09
  1173.         return false;
  1174.     var    transition =3D objPlayer.entryTrans;                        =09
  1175.     var    transUnits =3D transition.flySubtype;                        =09
  1176.     var    movePerTick    =3D parseInt(FLYIN_PER_TICK[transition.rate]);=09
  1177. =09
  1178.     var    transDirection =3D (transition.type =3D=3D TEXT_FLYIN) ? =
  1179. transition.flyFrom : FLYIN_TOP;    =09
  1180.     =09
  1181. =09
  1182.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  1183.     {
  1184.         var    textHTML    =3D objPlayer.HTML;                =09
  1185.         var    oldInnerHTML    =3D textHTML.innerHTML;        =09
  1186.         var    newInnerHTML    =3D "";                        =09
  1187.     =09
  1188.         transition.textOrder =3D new Array();                =09
  1189.         textOrder =3D transition.textOrder;                =09
  1190. =09
  1191.     =09
  1192.     =09
  1193.     =09
  1194.     =09
  1195.         var flyinIdx =3D 0;                        =09
  1196.         var    flyinBuffer =3D "";
  1197.     =09
  1198.     =09
  1199.     =09
  1200.         var spanStyle =3D (transition.type =3D=3D TEXT_FLYIN) ? " =
  1201. style=3D'position:relative;visibility:hidden;'" : " =
  1202. style=3D'visibility:hidden;'";
  1203.         for ( var letterIdx=3D0; letterIdx<oldInnerHTML.length; )
  1204.         {
  1205.         =09
  1206.             tempID =3D objPlayer.name+"_tempID"+flyinIdx.toString();
  1207.             newInnerHTML +=3D "<span id=3D" + tempID + spanStyle + ">";
  1208.             while ( letterIdx<oldInnerHTML.length )
  1209.             {
  1210.             =09
  1211.             =09
  1212.             =09
  1213.                 if ( ( (charNext =3D oldInnerHTML.substring(letterIdx, letterIdx+1)) =
  1214. =3D=3D "<") || (charNext =3D=3D "&") )    =09
  1215.                 {
  1216.                     if ( charNext =3D=3D "<" )                                                                =09
  1217.                         endTagIdx =3D oldInnerHTML.indexOf( ">", letterIdx );=09
  1218.                     else
  1219.                         endTagIdx =3D oldInnerHTML.indexOf( ";", letterIdx );=09
  1220.                     var tagString =3D oldInnerHTML.substring( letterIdx, ++endTagIdx );
  1221.                     newInnerHTML +=3D tagString;
  1222.                     letterIdx =3D endTagIdx;                                            =09
  1223.                 =09
  1224.                     if ( ((tagString =3D=3D "</P>") || (tagString =3D=3D "<BR>")) &&
  1225.                         (transUnits !=3D FLYIN_BY_LETTER)    )                                    =09
  1226.                         break;
  1227.                 }
  1228.             =09
  1229.                 else
  1230.                 {
  1231.                     thisChar =3D oldInnerHTML.substring( letterIdx, ++letterIdx );
  1232.                     newInnerHTML +=3D thisChar;
  1233.                     if        ( transUnits =3D=3D FLYIN_BY_LETTER )        =09
  1234.                         break;                                        =09
  1235.                     else if    ( (transUnits =3D=3D FLYIN_BY_WORD ) && thisChar =3D=3D " " =
  1236. )    =09
  1237.                         break;
  1238.                 }
  1239.             }
  1240.             newInnerHTML +=3D "</span>"
  1241.             textOrder[flyinIdx] =3D new Object();
  1242.             textOrder[flyinIdx].name =3D tempID;                                    =09
  1243.             flyinIdx++;                                                            =09
  1244.         }
  1245.     =09
  1246.         if ( flyinIdx =3D=3D 0 )
  1247.             return false;
  1248.     =09
  1249.         textHTML.innerHTML =3D newInnerHTML;
  1250.         transition.numUnits =3D flyinIdx;                        =09
  1251.     }
  1252. =09
  1253. =09
  1254. =09
  1255.     textOrder =3D transition.textOrder;
  1256.     var currentEl =3D document.all[textOrder[0].name];    =09
  1257.     var currentOffset =3D currentEl.offsetLeft;=09
  1258.     var previousEl, previousOffset;
  1259.     for ( var count=3D0; count<transition.numUnits; count++ )        =09
  1260.     {
  1261.         previousOffset =3D currentOffset;                            =09
  1262.         previousEl =3D currentEl;
  1263.         textElName =3D textOrder[count].name;                    =09
  1264.         currentEl =3D document.all[textElName];
  1265.         SetVisibility( currentEl, IE_HIDDEN );
  1266.         currentOffset =3D currentEl.offsetTop;
  1267.     =09
  1268.     =09
  1269.     =09
  1270.     =09
  1271.     =09
  1272.     =09
  1273.         if ( currentOffset !=3D previousOffset )                                =09
  1274.             if ( previousEl.innerHTML =3D=3D " " )                                    =09
  1275.                 previousEl.innerHTML =3D "<br>";
  1276.         if ( transDirection =3D=3D FLYIN_ROTATE )        =09
  1277.             direction =3D count % FLYIN_ROTATE;            =09
  1278.         else
  1279.             direction =3D transDirection;
  1280.     =09
  1281.         if        ( direction =3D=3D FLYIN_LEFT )
  1282.         {
  1283.             tempPos =3D -(currentEl.offsetParent.offsetLeft + =
  1284. currentEl.offsetParent.offsetWidth);
  1285.             currentEl.style.posLeft =3D tempPos;                    =09
  1286.             textOrder[count].dx =3D -movePerTick;                    =09
  1287.             textOrder[count].dy =3D 0;
  1288.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  1289.         }
  1290.         else if ( direction =3D=3D FLYIN_RIGHT )
  1291.         {
  1292.             tempPos =3D objPlayer.HTML.parentElement.offsetWidth - =
  1293. currentEl.offsetParent.offsetLeft;
  1294.             currentEl.style.posLeft =3D tempPos;
  1295.             textOrder[count].dx =3D movePerTick;                    =09
  1296.             textOrder[count].dy =3D 0;
  1297.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  1298.         }
  1299.         else if    ( direction =3D=3D FLYIN_TOP )
  1300.         {
  1301.             tempPos =3D -(currentEl.offsetParent.style.posTop + =
  1302. currentEl.offsetParent.offsetHeight);
  1303.             currentEl.style.posTop =3D tempPos;
  1304.             textOrder[count].dx =3D 0;
  1305.             textOrder[count].dy =3D (-movePerTick);                =09
  1306.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  1307.         }
  1308.         else if ( direction =3D=3D FLYIN_BOTTOM )
  1309.         {
  1310.             tempPos =3D objPlayer.HTML.parentElement.offsetHeight - =
  1311. currentEl.offsetParent.style.posTop;
  1312.             currentEl.style.posTop =3D tempPos;
  1313.             textOrder[count].dx =3D 0;
  1314.             textOrder[count].dy =3D movePerTick;                    =09
  1315.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  1316.         }
  1317.     }
  1318. =09
  1319.     transition.charIdx =3D 0;                            =09
  1320.     transition.moveIdx =3D 0;                            =09
  1321.     textElName =3D transition.textOrder[0].name;
  1322.     transition.currentEl =3D document.all[textElName];=09
  1323.     SetVisibility( transition.currentEl, IE_VISIBLE );
  1324.     return true;
  1325. }
  1326. function StartTextFlyin( objPlayer )
  1327. {
  1328. =09
  1329.     SetVisibility( objPlayer.HTML, IE_VISIBLE );
  1330.     StartAnimationTimer( objPlayer, TextFlyinTick );
  1331. }
  1332. function TextFlyinTick( objPlayer )
  1333. {
  1334.     var    transition =3D objPlayer.entryTrans;                    =09
  1335.     var    spanObj =3D transition.textOrder[transition.charIdx];    =09
  1336.     var textEl =3D transition.currentEl;                        =09
  1337. =09
  1338. =09
  1339.     if ( ++transition.moveIdx < spanObj.iterations)            =09
  1340.     {
  1341.         textEl.style.posTop -=3D spanObj.dy;                    =09
  1342.         textEl.style.posLeft -=3D spanObj.dx;
  1343.         return false;                                        =09
  1344.     }
  1345.     =09
  1346. =09
  1347.     textEl.style.posTop =3D 0;                                =09
  1348.     textEl.style.posLeft =3D 0;
  1349.     =09
  1350. =09
  1351.     if ( (charIdx =3D ++transition.charIdx) >=3D =
  1352. transition.textOrder.length )=09
  1353.     {
  1354.         PlayerEntryTransitionDone( objPlayer );                =09
  1355.         return true;                                        =09
  1356.     }
  1357.     else
  1358.     {
  1359.         transition.moveIdx =3D 0;                                =09
  1360.         textElName =3D transition.textOrder[charIdx].name;
  1361.         transition.currentEl =3D document.all[textElName];    =09
  1362.         transition.currentEl.style.visibility =3D IE_VISIBLE;    =09
  1363.         return false;                                        =09
  1364.     }                                                        =09
  1365. }
  1366. var    SND_DUR_SCENE            =3D -1;=09
  1367. var    SND_DUR_PROJECT            =3D 0;=09
  1368. var ST_WAV                    =3D 1;=09
  1369. var    ST_MID                    =3D 2;=09
  1370. var    NAV_EXT                    =3D "nav"=09
  1371. var MidiTag                    =3D null;=09
  1372. function Sound( delay, duration, loop, soundType, tagName, fileName )
  1373. {
  1374. =09
  1375.     this.Initialize =3D InitializeSound;
  1376.     this.Start =3D StartSound;
  1377.     this.Trigger =3D StartSound;
  1378.     this.Stop =3D StopSound;
  1379.     this.StopEverything =3D StopEverythingOnSounds;
  1380. =09
  1381.     this.delay =3D delay;
  1382.     this.duration =3D duration;
  1383.     this.loop =3D loop;
  1384.     this.tagName =3D tagName;
  1385.     this.fileName =3D fileName;
  1386.     this.soundType =3D soundType;
  1387. }
  1388. function InitializeSound( objParent, objSound )
  1389. {
  1390.     if ( sys =3D=3D "Netscape" )
  1391.     {
  1392.         objSound.navLoop =3D (objSound.loop =3D=3D -1) ? true : false;
  1393.         objSound.html =3D document[objSound.tagName+NAV_EXT];
  1394.         return;
  1395.     }
  1396.     objSound.objParent =3D objParent;                =09
  1397.     objSound.html =3D document.all[objSound.tagName];=09
  1398.     objSound.fileName =3D objSound.html.soundsrc;    =09
  1399. =09
  1400. =09
  1401.     if (objSound.soundType =3D=3D ST_MID )
  1402.     {
  1403.         if ( MidiTag =3D=3D null )                    =09
  1404.             MidiTag =3D objSound.html;            =09
  1405.         else
  1406.             objSound.html =3D MidiTag;            =09
  1407.     }        =09
  1408. }
  1409. function StartSound( objSound )
  1410. {
  1411.     if ( sys =3D=3D "Netscape" )                    =09
  1412.     {
  1413.         if ( objSound.html !=3D null )            =09
  1414.             objSound.html.play(objSound.navLoop);
  1415.         return;
  1416.     }
  1417.     objSound.html.src =3D objSound.fileName;        =09
  1418.     objSound.html.loop =3D objSound.loop;            =09
  1419.     if ( objSound.soundType =3D=3D ST_WAV )        =09
  1420.         objSound.html.volume =3D 0;                    =09
  1421.     if ( objSound.duration > 0 )
  1422.         StartOneShotTimer( objSound, objSound.duration, objSound.Stop, =
  1423. TMR_PROJ );
  1424. }
  1425. function StopSound( objSound, fPause )
  1426. {
  1427.     if ( sys =3D=3D "Netscape" )                    =09
  1428.     {
  1429.         if ( objSound.html !=3D null )            =09
  1430.             objSound.html.stop();
  1431.         return;
  1432.     }
  1433.     objSound.html.loop =3D 0;
  1434.     objSound.html.src =3D "";                            =09
  1435.     if ( objSound.soundType =3D=3D ST_WAV )
  1436.         objSound.html.volume =3D -10000;
  1437. }
  1438. function StopEverythingOnSounds( objSound )
  1439. {
  1440.     StopSound( objSound, true );
  1441.     if ( (sys !=3D "Netscape") && (os =3D=3D "NT") )                =09
  1442.         objSound.html.volume =3D -500;                        =09
  1443. }
  1444. var    SND_DUR_SCENE            =3D -1;=09
  1445. var    SND_DUR_PROJECT            =3D 0;=09
  1446. function Swapper( idle, hover, click )
  1447. {
  1448. =09
  1449.     this.Initialize =3D InitializeSwap;
  1450.     this.Start =3D StartSwap;
  1451.     this.Trigger =3D TriggerSwap;
  1452.     this.Stop =3D StopSwap;
  1453.     this.StopEverything =3D StopSwap;
  1454. =09
  1455.     this.idle =3D idle;
  1456.     this.hover =3D hover;
  1457.     this.click =3D click;
  1458. }
  1459. function InitializeSwap( objParent, objSwap )
  1460. {
  1461.     if ( stProjState !=3D PS_UNINITIALIZED )            =09
  1462.         return;
  1463. =09
  1464.     var    idle    =3D objSwap.idle;                        =09
  1465.     var    hover    =3D objSwap.hover;
  1466.     var    click    =3D objSwap.click;
  1467. =09
  1468. =09
  1469. =09
  1470. =09
  1471. =09
  1472. =09
  1473. =09
  1474.     if ( (hover !=3D null) && (hover !=3D "") && (document.all[hover].src =
  1475. !=3D null) )
  1476.     {
  1477.         SetVisibility( document.all[hover], IE_HIDDEN );
  1478.         objSwap.srcHover =3D document.all[hover].src;
  1479.         document.all[hover].src =3D "";
  1480.     }
  1481.     else
  1482.         objSwap.srcHover =3D document.all[idle].src;
  1483.     if ( (click !=3D null) && (click !=3D "") && (document.all[click].src =
  1484. !=3D null) )
  1485.     {
  1486.         SetVisibility( document.all[click], IE_HIDDEN );
  1487.         objSwap.srcClick =3D document.all[click].src;
  1488.         document.all[click].src =3D "";
  1489.     }
  1490.     else
  1491.         objSwap.srcClick =3D document.all[idle].src;
  1492. =09
  1493.     objSwap.srcIdle =3D document.all[idle].src;
  1494. }
  1495. function StartSwap( objSwap )
  1496. {
  1497. =09
  1498. }
  1499. function TriggerSwap( objSwap, eventType )
  1500. {
  1501.     if ( eventType =3D=3D TT_BUTTONDOWN )
  1502.         document.all[objSwap.idle].src =3D objSwap.srcClick;
  1503.     else if ( eventType =3D=3D TT_BUTTONUP )
  1504.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  1505.     else if ( eventType =3D=3D TT_MOUSEOVER )
  1506.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  1507.     else if ( eventType =3D=3D TT_MOUSEOUT )
  1508.         document.all[objSwap.idle].src =3D objSwap.srcIdle;
  1509.     return;
  1510. }
  1511. function StopSwap( objSwap, fPause )
  1512. {
  1513.     if ( fPause )                        =09
  1514.         return;
  1515. }
  1516. var    PATH_PER_TICK =3D new Array(50,40,30,20,10);    =09
  1517. var    PE_STOP        =3D 0;                            =09
  1518. var    PE_AGAIN    =3D 1;                            =09
  1519. var    PE_REV        =3D 2;                            =09
  1520. var    PE_EXIT        =3D 3;                            =09
  1521. var    PD_FWD        =3D 1;
  1522. var    PD_BACK        =3D -1;
  1523. function Point( x, y, rate )
  1524. {
  1525.     this.x =3D x;
  1526.     this.y =3D y;
  1527.     this.rate =3D rate;
  1528. }
  1529. function Paths( delay, edgeEffect )
  1530. {
  1531. =09
  1532.     this.Initialize =3D InitializePathAnimation;
  1533.     this.Start =3D StartPathAnimation;
  1534.     this.Trigger =3D StartPathAnimation;
  1535.     this.Stop =3D StopPathAnimation;
  1536.     this.StopEverything =3D StopPathAnimation;
  1537. =09
  1538.     this.delay =3D delay;
  1539.     this.edgeEffect =3D edgeEffect;
  1540. }
  1541. function InitializePathAnimation( objPlayer, path )
  1542. {
  1543.     var    segment;                                =09
  1544.     var pathIndex;
  1545.     var totalDistance;                            =09
  1546.     var    distanceX;                                =09
  1547.     var    distanceY;
  1548.     var dx;                                        =09
  1549.     var    dy;
  1550.     var travelTime;                                =09
  1551.     var    remX;                                    =09
  1552.     var    remY;
  1553. =09
  1554.     if ( stProjState !=3D PS_UNINITIALIZED )
  1555.     {
  1556.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  1557.         return;
  1558.     }
  1559.     path.objPlayer =3D objPlayer;                    =09
  1560.     halfWidth =3D Math.floor(objPlayer.HTML.offsetWidth/2);    =09
  1561.     halfHeight =3D Math.floor(objPlayer.HTML.offsetHeight/2);
  1562. =09
  1563. =09
  1564.     path[0].x -=3D halfWidth;
  1565.     path[0].y -=3D halfHeight;
  1566.     objPlayer.position.SetPosition( path[0].x, path[0].y );
  1567.     for ( pathIndex=3D0; path[pathIndex+1] !=3D null; pathIndex++ )=09
  1568.     {
  1569.         px =3D parseInt(pathIndex);                =09
  1570.         segment =3D path[px];                        =09
  1571.     =09
  1572.     =09
  1573.     =09
  1574.         path[px+1].x -=3D halfWidth;
  1575.         path[px+1].y -=3D halfHeight;
  1576.     =09
  1577.         distanceX =3D path[px+1].x - segment.x;    =09
  1578.         distanceY =3D path[px+1].y - segment.y;    =09
  1579.     =09
  1580.         totalDistance =3D Math.sqrt( (distanceX*distanceX) + =
  1581. (distanceY*distanceY) );
  1582.     =09
  1583.     =09
  1584.         travelTime =3D Math.round(totalDistance / =
  1585. PATH_PER_TICK[segment.rate]);
  1586.     =09
  1587.     =09
  1588.         if ( distanceX > 0 )                        =09
  1589.             dx =3D Math.floor( distanceX / travelTime );=09
  1590.         else if ( distanceX < 0 )                    =09
  1591.             dx =3D Math.ceil( distanceX / travelTime );=09
  1592.         else
  1593.             dx =3D 0;
  1594.     =09
  1595.     =09
  1596.     =09
  1597.     =09
  1598.         remX =3D distanceX % travelTime;
  1599.     =09
  1600.         if ( distanceY > 0 )                        =09
  1601.             dy =3D Math.floor( distanceY / travelTime );
  1602.         else if ( distanceY < 0 )
  1603.             dy =3D Math.ceil( distanceY / travelTime );
  1604.         else
  1605.             dy =3D 0;
  1606.         remY =3D distanceY % travelTime;
  1607.         segment.number =3D px;                        =09
  1608.         segment.ticks =3D 0;
  1609.         segment.travelTime =3D travelTime;
  1610.         segment.dx =3D dx;
  1611.         segment.dy =3D dy;
  1612.         segment.remX =3D remX;
  1613.         segment.remY =3D remY;
  1614.     }
  1615.     path.numSegs =3D parseInt(pathIndex);                =09
  1616.     path.dir =3D PD_FWD;                                        =09
  1617.     return;
  1618. }
  1619. function StartPathAnimation( path )
  1620. {
  1621.     path.currentSegment =3D path[0];    =09
  1622.     path.currentSegment.ticks =3D 0;    =09
  1623.     path.cntSegs =3D 0;                                =09
  1624. =09
  1625. =09
  1626.     if ( path.dir =3D=3D PD_BACK )                            =09
  1627.     {
  1628.         for ( var ii=3D0; ii<path.numSegs; ii++ )            =09
  1629.         {
  1630.             path[ii].dx *=3D -1;
  1631.             path[ii].dy *=3D -1;
  1632.             path[ii].remX *=3D -1;
  1633.             path[ii].remY *=3D -1;
  1634.         }
  1635.         path.dir =3D PD_FWD;                                =09
  1636.     }
  1637.     StartAnimationTimer( path, PathAnimationTick );
  1638. }
  1639. function StopPathAnimation( path, fPause )
  1640. {
  1641.     return;
  1642. }
  1643. function PathAnimationTick( path )
  1644. {
  1645.     var    objPlayer =3D path.objPlayer;            =09
  1646.     var segment =3D path.currentSegment;        =09
  1647.     var    currentPosition =3D objPlayer.position;=09
  1648.     if ( ++segment.ticks <=3D segment.travelTime )    =09
  1649.     {
  1650.         newX =3D currentPosition.x + segment.dx;        =09
  1651.         if ( segment.ticks <=3D Math.abs(segment.remX) )=09
  1652.             segment.remX > 0 ? newX++ : newX--;
  1653.         newY =3D currentPosition.y + segment.dy;        =09
  1654.         if ( segment.ticks <=3D Math.abs(segment.remY) )=09
  1655.             segment.remY > 0 ? newY++ : newY--;
  1656.         currentPosition.SetPosition( newX, newY );=09
  1657.         return false;                            =09
  1658.     }
  1659. =09
  1660. =09
  1661.     if ( ++path.cntSegs < path.numSegs )
  1662.     {
  1663.     =09
  1664.         path.currentSegment =3D path[segment.number+path.dir];    =09
  1665.         path.currentSegment.ticks =3D 0;                            =09
  1666.             =09
  1667.         return false;
  1668.     }
  1669.     =09
  1670. =09
  1671.     if            ( path.edgeEffect =3D=3D PE_AGAIN )    =09
  1672.     {
  1673.     =09
  1674.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  1675.     =09
  1676.         path.currentSegment =3D path[0];                =09
  1677.         path.currentSegment.ticks =3D 0;                =09
  1678.         path.cntSegs =3D 0;                            =09
  1679.         return false;                                =09
  1680.     }                        =09
  1681.     else if        ( path.edgeEffect =3D=3D PE_REV )        =09
  1682.     {
  1683.         path.dir *=3D -1;                                =09
  1684.     =09
  1685.         for ( var ii=3D0; ii<path.numSegs; ii++ )
  1686.         {
  1687.             path[ii].dx *=3D -1;
  1688.             path[ii].dy *=3D -1;
  1689.             path[ii].remX *=3D -1;
  1690.             path[ii].remY *=3D -1;
  1691.         }
  1692.         path.currentSegment.ticks =3D 0;                =09
  1693.         path.cntSegs =3D 0;                            =09
  1694.         return false;
  1695.     }
  1696.     else if        ( path.edgeEffect =3D=3D PE_EXIT )
  1697.     {
  1698.         PlayerExit( objPlayer );
  1699.         return true;
  1700.     }
  1701.     else
  1702.         return true;                                =09
  1703. }
  1704. var    GROW_PER_TICK =3D new Array(20,14,8,4,1);    =09
  1705. function Size( zoom, rate )
  1706. {
  1707.     this.zoom =3D zoom;
  1708.     this.rate =3D rate;
  1709. }
  1710. function Grows( delay )
  1711. {
  1712. =09
  1713.     this.Initialize =3D InitializeGrowAnimation;
  1714.     this.Start =3D StartGrowAnimation;
  1715.     this.Trigger =3D StartGrowAnimation;
  1716.     this.Stop =3D StopGrowAnimation;
  1717.     this.StopEverything =3D StopGrowAnimation;
  1718. =09
  1719.     this.delay =3D delay;
  1720. }
  1721. function InitializeGrowAnimation( objPlayer, grow )
  1722. {
  1723.     if ( sys =3D=3D "Netscape" )
  1724.         return;
  1725.     var    child =3D objPlayer.HTML.children[0];                    =09
  1726.     var playerType =3D GetPlayerTypeFromName( objPlayer.name );=09
  1727. =09
  1728. =09
  1729. =09
  1730.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  1731.     {
  1732.         grow.realWidth =3D child.width;
  1733.         grow.realHeight =3D child.height;
  1734.     }
  1735.     if ( (playerType =3D=3D PLAYER_TEXT) || sys =3D=3D "Netscape" )=09
  1736.     {
  1737.         grow =3D null;                                        =09
  1738.         return;
  1739.     }
  1740.     grow.objPlayer =3D objPlayer;                                =09
  1741. =09
  1742.     grow.currentSegment =3D grow[0];                            =09
  1743.     grow.currentGrowth =3D grow.currentSegment.zoom;            =09
  1744. =09
  1745. =09
  1746. =09
  1747.     child.width *=3D (grow.currentSegment.zoom / 100);        =09
  1748.     child.height *=3D (grow.currentSegment.zoom / 100);
  1749. =09
  1750.     for ( var growIndex=3D0; grow[growIndex] !=3D null; growIndex++ )=09
  1751.     {
  1752.         gx =3D parseInt(growIndex);                =09
  1753.         segment =3D grow[gx];                        =09
  1754.         if ( grow[gx+1] =3D=3D null )                =09
  1755.         {
  1756.             grow.finalSegment =3D grow[gx-1];        =09
  1757.             break;                                =09
  1758.         }
  1759.     =09
  1760.         growth =3D grow[gx+1].zoom - segment.zoom;                =09
  1761.         if ( growth >=3D 0 )                                        =09
  1762.             growthFactor =3D GROW_PER_TICK[segment.rate];            =09
  1763.         else
  1764.             growthFactor =3D -(GROW_PER_TICK[segment.rate]);
  1765.     =09
  1766.         growthTicks =3D growth / growthFactor;        =09
  1767.     =09
  1768.         segment.number =3D gx;                        =09
  1769.         segment.growth =3D growth;
  1770.         segment.growthFactor =3D growthFactor;
  1771.         segment.growthTicks =3D growthTicks;
  1772.         segment.currentTicks =3D 0;
  1773.     }
  1774. }
  1775. function StartGrowAnimation( grow )
  1776. {=09
  1777.     if ( sys =3D=3D "Netscape" )
  1778.         return;
  1779.     grow.currentSegment =3D grow[0];                        =09
  1780.     grow.currentTicks =3D 0;
  1781.     StartAnimationTimer( grow, GrowAnimationTick );
  1782. }
  1783. function StopGrowAnimation( grow, fPause )
  1784. {
  1785.     return;
  1786. }
  1787. function GrowAnimationTick( grow )
  1788. {
  1789.     if ( sys =3D=3D "Netscape" )
  1790.         return true;                                    =09
  1791.     var    objPlayer =3D grow.objPlayer;                        =09
  1792.     var    child =3D objPlayer.HTML.children[0];                =09
  1793.     var segment =3D grow.currentSegment;                    =09
  1794.     grow.currentGrowth +=3D segment.growthFactor;            =09
  1795.     child.width =3D grow.realWidth*(grow.currentGrowth/100);=09
  1796.     child.height =3D grow.realHeight*(grow.currentGrowth/100);
  1797.     if ( ++grow.currentTicks <=3D segment.growthTicks )    =09
  1798.         return false;                                    =09
  1799.     if ( grow.currentSegment =3D=3D grow.finalSegment )        =09
  1800.         return true;                                    =09
  1801.     grow.currentSegment =3D grow[ segment.number+1 ];        =09
  1802.     grow.currentTicks =3D 0;
  1803.     return false;                                        =09
  1804. }
  1805. function Timer()
  1806. {
  1807.     if ( Project.tickRate =3D=3D null )        =09
  1808.         this.tickRate =3D DEFAULT_TICK_RATE;
  1809.     else
  1810.         this.tickRate =3D Project.tickRate;
  1811.     this.oneShots =3D new Array();
  1812.     this.animations =3D new Array();
  1813.     this.tickCounter =3D 0;                        =09
  1814.     this.ticksPerSecond =3D 1000 / (this.tickRate);=09
  1815.     this.timerID =3D null;
  1816.     this.StartTicking =3D StartTicking;            =09
  1817.     this.StopTicking =3D StopTicking;
  1818. =09
  1819. }
  1820. function StartTicking()
  1821. {
  1822.     if ( this.timerID =3D=3D null )
  1823.         this.timerID =3D setInterval( "TimerTick()", this.tickRate );
  1824. }
  1825. function StopTicking()
  1826. {
  1827.     if ( this.timerID !=3D null )
  1828.         clearInterval( this.timerID );
  1829.     this.timerID =3D null;
  1830. }
  1831. function TimerTick()
  1832. {
  1833.     var timerEvent;
  1834. =09
  1835.     for ( var ii=3D0; ii<tickTimer.animations.length; ii++ )    =09
  1836.     {
  1837.         if ( (timerEvent=3DtickTimer.animations[ii]) =3D=3D null )=09
  1838.             continue;                                        =09
  1839.         if ( timerEvent.callback( timerEvent.callbackObj ) =3D=3D true )=09
  1840.             tickTimer.animations[ii] =3D null;                =09
  1841.     }
  1842. =09
  1843.     if ( (++tickTimer.tickCounter % tickTimer.ticksPerSecond) =3D=3D 0 )=09
  1844.     {
  1845.     =09
  1846.         var length =3D tickTimer.oneShots.length;                =09
  1847.         for ( var ii=3D0; ii<length && (tickTimer!=3Dnull); ii++ )=09
  1848.         {
  1849.             if ( (timerEvent=3DtickTimer.oneShots[ii]) =3D=3D null )=09
  1850.                 continue;                                    =09
  1851.         =09
  1852.             if ( timerEvent.time <=3D tickTimer.tickCounter )    =09
  1853.             {
  1854.                 tickTimer.oneShots[ii] =3D null;                =09
  1855.                 timerEvent.callback( timerEvent.callbackObj );=09
  1856.             }
  1857.         }
  1858.     }
  1859.     return;
  1860. }
  1861. function StartOneShotTimer( obj, time, callback, type )
  1862. {
  1863.     var    timerIndex;                                =09
  1864.     var timerEvent =3D new Object();                =09
  1865. =09
  1866.     timerEvent.callbackObj =3D obj;                =09
  1867.     timerEvent.callback =3D callback;                =09
  1868.     timerEvent.type =3D type;                        =09
  1869. =09
  1870. =09
  1871.     timerEvent.time =3D tickTimer.tickCounter + (time * =
  1872. tickTimer.ticksPerSecond);
  1873.     for ( timerIndex=3D0; tickTimer.oneShots[timerIndex]!=3Dnull; =
  1874. timerIndex++ );=09
  1875.     tickTimer.oneShots[timerIndex] =3D timerEvent;=09
  1876.     return;
  1877. }
  1878. function StartAnimationTimer( obj, callback )
  1879. {
  1880.     var timerIndex;=20
  1881.     timerEvent =3D new Object();
  1882.     timerEvent.callbackObj =3D obj;                =09
  1883.     timerEvent.callback =3D callback;                =09
  1884.     for ( timerIndex=3D0; tickTimer.animations[timerIndex]!=3Dnull; =
  1885. timerIndex++);=09
  1886.     tickTimer.animations[timerIndex] =3D timerEvent;
  1887. }
  1888. function StopSceneTimers()
  1889. {
  1890.     for (var ii=3D0; ii<tickTimer.oneShots.length; ii++)=09
  1891.     {
  1892.         if ( tickTimer.oneShots[ii] =3D=3D null )        =09
  1893.             continue;
  1894.         if ( tickTimer.oneShots[ii].type =3D=3D TMR_SCENE )
  1895.             tickTimer.oneShots[ii] =3D null;            =09
  1896.     }
  1897. =09
  1898.     for (var ii=3D0; ii<tickTimer.animations.length; ii++)
  1899.         tickTimer.animations[ii] =3D null;
  1900. }
  1901. =09
  1902. function KillTimer()
  1903. {
  1904.     if ( tickTimer !=3D null )                    =09
  1905.     {
  1906.         window.clearTimeout( tickTimer.timerID);=09
  1907.         tickTimer =3D null;                        =09
  1908.     }
  1909. }
  1910. function SetColor(el, color)=20
  1911. {
  1912.     if ( el.style =3D=3D null )                =09
  1913.         return;
  1914. =09
  1915.     el.style.backgroundColor =3D color;    =09
  1916.     if ("Netscape"=3D=3Dsys)=20
  1917.         el.NSLayer.bgColor =3D color;        =09
  1918. }
  1919. function SetZIndex(el, zindex)=20
  1920. {
  1921.     if ( el.style =3D=3D null )                =09
  1922.         return;
  1923. =09
  1924.     el.style.zIndex =3D zindex;            =09
  1925.     if ("Netscape"=3D=3Dsys)=20
  1926.         el.NSLayer.zIndex =3D zindex        =09
  1927. }
  1928. function SetVisibility(el, val)=20
  1929. {
  1930.     if ( el.style =3D=3D null )                =09
  1931.         return;
  1932.     el.style.visibility =3D val;            =09
  1933.        =20
  1934.     if ( "Netscape"=3D=3Dsys )                =09
  1935.     {
  1936.         if        ( val =3D=3D IE_HIDDEN )
  1937.             el.NSLayer.visibility =3D NAV_HIDDEN;
  1938.         else if ( val =3D=3D IE_VISIBLE )
  1939.             el.NSLayer.visibility =3D NAV_VISIBLE;
  1940.         else if ( val =3D=3D IE_INHERIT )
  1941.             el.NSLayer.visibility =3D NAV_INHERIT;
  1942.         else
  1943.             el.NSLayer.visibility =3D "";
  1944.     }
  1945. }
  1946. function Position( obj )
  1947. {
  1948.     this.object =3D obj;                        =09
  1949.     this.x =3D obj.HTML.style.pixelLeft;        =09
  1950.     this.y =3D obj.HTML.style.pixelTop;        =09
  1951.     this.SetPosition =3D SetPosition;
  1952. }
  1953. function SetPosition( newX, newY )=20
  1954. {
  1955.     var el =3D this.object.HTML;                =09
  1956.     if ( el.style =3D=3D null )                    =09
  1957.         return;
  1958.                 =09
  1959.     el.style.pixelTop =3D newY;    =09
  1960.     el.style.pixelLeft =3D newX;
  1961.     this.x =3D newX;                            =09
  1962.     this.y =3D newY;
  1963.     if ( "Netscape"=3D=3Dsys )                    =09
  1964.     {
  1965.         el.NSLayer.top =3D parseInt( newY );
  1966.         el.NSLayer.left =3D parseInt( newX );
  1967.         el.offsetTop =3D el.NSLayer.top;
  1968.         el.offsetLeft =3D el.NSLayer.left;
  1969.     }
  1970. }
  1971. function SetContent(el, content)=20
  1972. {
  1973.     if ( el.style =3D=3D null )                    =09
  1974.         return;
  1975.     if ( "Netscape"=3D=3Dsys )                    =09
  1976.     {
  1977.         el.NSLayer.document.open();            =09
  1978.         el.NSLayer.document.write(content);    =09
  1979.         el.NSLayer.document.close();        =09
  1980.     }
  1981.     else                                    =09
  1982.         el.innerHTML=3Dcontent;
  1983. }
  1984. function SetupButtons()
  1985. {
  1986.     var rtn =3D false;                    =09
  1987.     if ( document.all.Pause !=3D null )
  1988.     {
  1989.         document.all.Pause.onclick =3D Pause;
  1990.         strPause =3D document.all.Pause.value.split( '/' );
  1991.         document.all.Pause.value =3D strPause[0];
  1992.     }
  1993.     if (document.all.Stop !=3D null )
  1994.         document.all.Stop.onclick =3D Stop;
  1995.     if ( document.all.Forward !=3D null )
  1996.         document.all.Forward.onclick =3D Forward;
  1997.     if ( document.all.Backward !=3D null )
  1998.         document.all.Backward.onclick =3D Backward;
  1999.     if ( document.all.Webpage !=3D null )
  2000.         document.all.Webpage.onclick =3D GotoWebpage;
  2001.     if ( document.all.SceneStatus !=3D null )
  2002.         formStatus =3D document.all.SceneStatus;
  2003.     if ( document.all.Start !=3D null )
  2004.     {
  2005.         document.all.Start.onclick =3D Start;
  2006.         strPlay =3D document.all.Start.value.split( '/' );
  2007.         document.all.Start.value =3D strPlay[0];
  2008.         rtn =3D true;
  2009.     }
  2010.     else
  2011.         rtn =3D false;
  2012.     if ( document.all.NavigationButtons !=3D null )
  2013.         SetVisibility( document.all.NavigationButtons, IE_VISIBLE );
  2014.     return rtn;
  2015. }
  2016. function Start()
  2017. {
  2018.     if ( stNoInput )                                    =09
  2019.         return;
  2020.     if ( stButtons =3D=3D true )                            =09
  2021.     {
  2022.         document.all.Start.value =3D strPlay[1];
  2023.         if ( document.all.Pause !=3D null )
  2024.         {
  2025.             document.all.Pause.value =3D strPause[0];
  2026.         }
  2027.     }
  2028.     if            ( (stProjState =3D=3D PS_RUNNING) || (stProjState =3D=3D =
  2029. PS_PAUSED) )=09
  2030.     {
  2031.         ProjectShutdown();
  2032.         ProjectInitialize();
  2033.     }
  2034.     else if        ( stProjState !=3D PS_INITIALIZED )    =09
  2035.         ProjectInitialize();
  2036.     ProjectStart();                                    =09
  2037. }
  2038. function Pause()
  2039. {
  2040. =09
  2041.     if ( stProjState =3D=3D PS_PAUSED )                    =09
  2042.     {
  2043.         tickTimer.StartTicking();                    =09
  2044.         if ( document.all.Pause !=3D null )
  2045.         {
  2046.             document.all.Pause.value =3D strPause[0];
  2047.         }
  2048.         stProjState =3D PS_RUNNING;
  2049.         StatusChange();                                =09
  2050.     }
  2051.     else
  2052.     {
  2053.         if ( tickTimer !=3D null )                    =09
  2054.             tickTimer.StopTicking();                =09
  2055.         if    ( stProjState !=3D PS_RUNNING )            =09
  2056.             return;
  2057.         stProjState =3D PS_PAUSED;
  2058.         if ( document.all.Pause !=3D null )
  2059.         {
  2060.             document.all.Pause.value =3D strPause[1];
  2061.         }
  2062.         StopEverythingOnScenes( true );                =09
  2063.         StatusChange();                                =09
  2064.     }
  2065. }
  2066. function Stop()
  2067. {
  2068.     if ( stNoInput )                                    =09
  2069.         return;
  2070.     location.reload();
  2071. }
  2072. function Forward()
  2073. {
  2074.     if ( stNoInput )                                    =09
  2075.         return;
  2076. =09
  2077.     if ( stProjState !=3D PS_RUNNING )
  2078.         return;
  2079.     SceneExit( currentScene );                =09
  2080. }
  2081. function Backward()
  2082. {
  2083.     if ( stNoInput )                                    =09
  2084.         return;
  2085.     var nextScene;
  2086. =09
  2087. =09
  2088. =09
  2089.     if        ( stProjState =3D=3D PS_COMPLETE )
  2090.         nextScene =3D Project.stopScene;
  2091.     else if ( stProjState !=3D PS_RUNNING )
  2092.         return;
  2093.     else
  2094.         nextScene =3D (currentScene.number =3D=3D 0) ? 0 : currentScene.number =
  2095. - 1;
  2096.     ProjectShutdown();
  2097.     ProjectInitialize();
  2098.     ProjectStart( nextScene );            =09
  2099. }
  2100. function GotoWebpage()
  2101. {
  2102.     window.open( Project.webpage);                    =09
  2103. }
  2104. function StatusChange( )
  2105. {
  2106.     var        stsPage =3D null;                =09
  2107.     var        stsState =3D null;            =09
  2108.     if        ( stProjState =3D=3D PS_UNINITIALIZED )
  2109.     {
  2110.         stsState =3D "Initializing";
  2111.         stsPage =3D ""
  2112.     }
  2113.     else if ( stProjState =3D=3D PS_INITIALIZED )
  2114.     {
  2115.         stsState =3D "Ready";
  2116.         stsPage =3D "";
  2117.     }
  2118.     else if    ( stProjState =3D=3D PS_RUNNING )
  2119.     {
  2120.         stsState =3D "Playing";
  2121.         stsPage =3D (currentScene.number+1) + " / " + nScenes;
  2122.     }
  2123.     else if    ( stProjState =3D=3D PS_PAUSED )
  2124.         stsState =3D "Paused";
  2125.     else if    ( stProjState =3D=3D PS_COMPLETE )
  2126.         stsState =3D "Complete";
  2127. =09
  2128.     if ( (formStatus !=3D null) && (stsPage !=3D null) )
  2129.         formStatus.value =3D stsPage;
  2130. =09
  2131.     if ( stsState !=3D null )
  2132.         top.status =3D stsState;=20
  2133. }
  2134. function GetSceneFromNumber( sceneNum )
  2135. {
  2136.     return sceneArray[sceneNum];    =09
  2137. }
  2138. function GetPlayerFromName( playerName )
  2139. {
  2140.     var objPlayer;
  2141. =09
  2142. =09
  2143.     if ( (currentScene) && (currentScene.Players !=3Dnull) && ((objPlayer =
  2144. =3D currentScene.Players[playerName]) !=3D null) )                                                            =09
  2145.         return objPlayer;                    =09
  2146. =09
  2147.     var objScene;
  2148.     for ( sceneName in Scenes )                    =09
  2149.     {
  2150.         objScene =3D Scenes[sceneName];
  2151.         if ( objScene.Players !=3D null )
  2152.         {
  2153.             objPlayer =3D objScene.Players[playerName];
  2154.             if ( objPlayer !=3D null )
  2155.                 return objPlayer;                    =09
  2156.         }
  2157.     }=09
  2158.         =09
  2159.     return null;                                =09
  2160. }
  2161. function GetObjectTypeFromName( nameString )
  2162. {
  2163.     var type =3D nameString.substr(0,1);    =09
  2164.     if        ( type =3D=3D NAME_SCENE )        =09
  2165.         return OBJ_SCENE;
  2166.     else if    ( type =3D=3D NAME_PLAYER )        =09
  2167.         return OBJ_PLAYER;
  2168. }
  2169. function GetPlayerTypeFromName( nameString )
  2170. {
  2171.     var type =3D nameString.substr(1,1);    =09
  2172.     if        ( type =3D=3D PLAYER_NAME_IMAGE )    =09
  2173.         return PLAYER_IMAGE;
  2174.     else if    ( type =3D=3D PLAYER_NAME_DRAW )    =09
  2175.         return PLAYER_DRAW;
  2176.     else if    ( type =3D=3D PLAYER_NAME_TEXT )    =09
  2177.         return PLAYER_TEXT;
  2178. }
  2179. function resetGifAnimation()
  2180. {
  2181.     var temp =3D document.all["img1"].src;
  2182.     document.all["img1"].src =3D temp;
  2183. }
  2184. Project =3D new Project(50, 0, 0, 2, 1, 0, =
  2185. "http://home-publishing.com/SKU/V3Pub.asp");
  2186. Scenes =3D new Object();
  2187. Scenes.Sx114 =3D new Scene( 15 );
  2188. Scenes.Sx114.entryTrans =3D new Transition( 6, 2, 0, 0 );
  2189. Scenes.Sx114.Bhv =3D new Array();
  2190. Scenes.Sx114.Bhv[0] =3D new Sound( 3, -1, 0, 2, "AW151", =
  2191. "cid:001501bd9584$9ce64400$605a389d@a-johng.dns.microsoft.com" );
  2192. Scenes.Sx114.Players =3D new Object();
  2193. Scenes.Sx114.Players.PI117 =3D new Player( 0, -1 );
  2194. Scenes.Sx114.Players.PI119 =3D new Player( -1, -1 );
  2195. Scenes.Sx114.Players.PI119.Bhv =3D new Array();
  2196. Scenes.Sx114.Players.PI119.Bhv[0] =3D new Sound( -1, 2, -1, 1, "AW152", =
  2197. "cid:046c01bd9581$564f4f80$605a389d@a-johng.dns.microsoft.com" );
  2198. Scenes.Sx114.Players.PI119.Bhv[1] =3D new Paths( 0, 0 );
  2199. Scenes.Sx114.Players.PI119.Bhv[1][0] =3D new Point( -184, 42, 3 );
  2200. Scenes.Sx114.Players.PI119.Bhv[1][1] =3D new Point( 437, 81, 3 );
  2201. Scenes.Sx114.Players.PI121 =3D new Player( 0, -1 );
  2202. Scenes.Sx114.Players.PI123 =3D new Player( 0, -1 );
  2203. Scenes.Sx114.Players.PI125 =3D new Player( 0, -1 );
  2204. Scenes.Sx114.Players.PI127 =3D new Player( 0, -1 );
  2205. Scenes.Sx114.Players.PI129 =3D new Player( 0, -1 );
  2206. Scenes.Sx114.Players.PT131 =3D new Player( 4, -1 );
  2207. Scenes.Sx114.Players.PT131.entryTrans =3D new Transition( 6, 2, 0, 0 );
  2208. Scenes.Sx114.Players.PT132 =3D new Player( 0, -1 );
  2209. Scenes.Sx114.Players.PT132.Bhv =3D new Array();
  2210. Scenes.Sx114.Players.PT132.Bhv[0] =3D new Paths( 3, 0 );
  2211. Scenes.Sx114.Players.PT132.Bhv[0][0] =3D new Point( 172, -76, 2 );
  2212. Scenes.Sx114.Players.PT132.Bhv[0][1] =3D new Point( 172, 77, 2 );
  2213. Scenes.Sx114.Players.PT133 =3D new Player( 5, -1 );
  2214. Scenes.Sx114.Players.PT133.entryTrans =3D new Transition( 6, 2, 0, 0 );
  2215. Scenes.Sx114.Players.PT134 =3D new Player( 4, -1 );
  2216. Scenes.Sx114.Players.PT134.entryTrans =3D new Transition( 6, 2, 0, 0 );
  2217.  
  2218. </SCRIPT>
  2219. </BODY></HTML>
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